Archive for May, 2006

More Weekend fun…

Sunday, May 28th, 2006

Another visit from Marla’s parents yesterday. This one went a little smoother, and it didn’t upset the cats, which is always good. We still have a ton of stuff to get done for moving and for the wedding, but I think we’re pretty on track. A lot of the wedding stuff needs to be done in the twin cities anyway, so right now it’s pretty much all about packing.

Yesterday I was a bit bored, so I added a geneology section to my website. I really doubt very much will come of it, but I wanted to see how hard it would be to add a wiki to my site. Not very, as it turns out. If nothing comes of it, I’ll just delete the whole thing, no harm done.

I also started using Tomboy, because my previous solutions for to-do lists weren’t really working. The desktop I’m using in Linux now (Xfce) is fast and works pretty well for me, but it doesn’t allow shortcuts on the desktop, which is kind of strange. It also means that I can’t just park a text file on the desktop and use that. The calendar allows you to keep simple notes, so that had potential. It even reminds you of what you’ve got planned for the day, but it’s more based around appointments, so you can’t set things to roll over to the next day. To use that, I would have to copy everything from the current day into the next day, every day. Tomboy is pretty slick, because I can set it to load on startup, which puts an icon on the Xfce equivalent of the taskbar. Then when you click on it, it just lists all of your notes. As I currently just have the one, it means my to do list is 2 clicks away after I log in. Not too bad.

I’m also thinking about what to do with my old laptop. Marla has been using it sporatically, but she’s not all that excited by it because it has a pretty defunct battery. I think I’ll want to use it for school this fall, but I’m not sure that I want to keep Windows XP on it; it’s pretty slow. I know a couple of people who are into Gentoo, so maybe I’ll try that; I hear that it’s one of the lighter weight versions of Linux. Duff tried to get me into it a couple of years ago, but that was before I know anything at all about Linux, so it didn’t really stick. Now that I have some idea of the basic commands, the file structure, and can do a little of my own troubleshooting, maybe it’s time to give it another shot.

Of course, maybe before I try any of that, I should get a handle on Samba. Looks like I have a project for this afternoon.

Paint and Politics

Tuesday, May 23rd, 2006

This weekend Marla’s parents dropped by to start prepping the house for sale.  Things sometimes get a little tense in these situations, and I did very little to help by retreating to the confines of the computer screen for extended durations.  I’m considering a self-imposed 1 hour daily limit on computer/video games, a la a TLC show that we watch.

I also finally got to see Stephen Colbert’s now-famous speech at the White House Correspondant’s Association Dinner.  I guess I see where some people didn’t find it funny; it is certainly uneven, both in level of humor and tone.  What I don’t understand is how people could fail to see that this is dead-on and important political satire.  Also, parts of it were damn hilarious.  This:

“I believe the government that governs best is the government that governs least. And by these standards, we have set up a fabulous government in Iraq.”

will never cease to amuse me, because just like the entire speach, it is not only a critique of the mishandling of the war, but of the entire conservative ideology that drove it.  Great stuff.

Gameses

Tuesday, May 16th, 2006

I’ve been fairly boring lately. Most of my boringness is attibutable to Galactic Civilizations 2, which is very addictive and, as it turns out, fairly tough. My only disappointment with the game is that there is no tactical view, but the strategic options more than outweigh that minor complaint.

Marla has also been overtaken by a game as well, and a good one at that: Black and White 2. I really appreciate how the little villagers are much more self-sufficient this time around, and the enhanced city-building aspects of the game, but I have to say that I think the final word on city-building games will wait for Caesar 4. Number 3 is a game I still fire up every once in a while; there’s just something about moving around little quantities of goods, I can’t get enough. Weird, I know.

E3 and Respectability

Friday, May 12th, 2006

Being a gamer, right now is a fun time of year for me, what with E3 going on and all that. For the most part, I enjoy the hell out of the coverage, especially at my two favorite gaming sites: www.gamespy.com and www.gamespot.com. What irritates the hell out of me is the phenom of the “booth babe“, one of the recent hallowed traditions of E3.

Leaving aside my own view of attractive, scantily clad women, the ONLY function they serve at a venue like E3 (which is supposed to be a trade show) is to completely strip any sense of integrity from the industry. The computer and video game sector is growing dramatically, and right now it is in a pivotal stage. Animation is getting to the point where characters in games can actually have, well, character. The avatars can emote, and there is enough money in games that real writers can be had. Games are finally coming into the public consciousness in a serious way, and they have the potential to make a strong, positive first impression, yet it seems like the game developers and publishers themselves are determined to shoot themselves in the foot by depicting the entire gaming community as a club of adolescent boys. The whole “booth babe” problem is just one instance of this self-defeating attitude.

There are certainly games and designers who buck this trend. The problem is that for every Sims game, which has broad appeal and doesn’t alienate women with their depictions thereof, there are 10 Guild Wars or Dead or Alives, which, despite the fact that they have solid basic gameplay, demonstrate through their depiction of women a complete lack of respect for at least half the population of the earth. If games are ever going to be accepted or even tried in the first place by a larger group of people, that ratio needs to be reversed.

If E3 can clean up it’s act a little, that might go a long way towards convincing the public at large that games are no longer the exclusive domain of adolescent boys. It is, after all, the most public event in gaming. Increasing the professionalism of that event, it seems to me, would demonstrate the increased level of professionalism that has already crept into the industry. The publishers and to some degree developers may be aiming games at a pretty low level, but recent stats put the average age of gamers somewhere around 28 to 30. I think it’s time for the industry to reflect it’s consumers.

And let’s be serious here – if gamers really want to see half-naked women, they can just pick up a Victoria’s Secret or Maxim. You don’t really need to go to E3 for that.

SugarCRM

Monday, May 8th, 2006

I recently installed SugarCRM on the server at my work. It was quite a bit easier to install than the other workflow/project management software I had tried, and it is turning out to be much more customizable than I expected. It’s still overkill for a company with a grand total of 4 employees, but it should be a dramatic improvement over the system based around a physical calendar that we have been using thus far.  There are a few bugs; we had to renew a couple of passwords today because the system suddenly decided to reject them, but overall it’s been pretty sweet.

I find SugarCRM kind of facinating, because it’s an open-source project with its roots in a commercial enterprise, just like MySQL.  I’ve always thought of open-source projects being these spontaneous uprisings of the community, but it is becoming clearer and clearer to me that the “spontaneous uprisings” die out very quickly.  It’s the projects with something driving them, be it commercial success, a dynamic personality (the most famous example being Linus Torvalds), or the fairly urgent need of some group of people.  This is of particular interest, since I would really like to figure out how a quality open-source game could be produced.  It seems that having a commercial venture at it’s core might be viable, but it is difficult to see how such a framework could be constructed without, you know, charging for the game.  Something to ponder.

Communal Living

Wednesday, May 3rd, 2006

Recently I’ve been thinking about certain kind of living situations, especially in third world countries. It seems like it would be a good thing to give people on these areas a way to own property, but clearly a mortgage or condominium arrangement would be impossible. I’m thinking that something along the line of these cooperative housing arrangements might be feasible. If organizations like the IMF would get behind organizing this type of privately held company, they might actually have a chance. Something to think about.

Another beginning.

Tuesday, May 2nd, 2006

This is my second attempt at keeping a weblog. We shall see if it it continues.